
XR Creator Studio
Desktop and VR browsers
A WebXR and A-Frame scene builder that runs in the browser. Import your 3D, preview it on the desktop or inside a headset, then publish it to its own address.
Open Studio
Inside XR Community Library
Build scenes in Studio, file your docs and assets, run communities and events, then read the analytics.

XR Creator Studio
A WebXR and A-Frame scene builder that runs in your browser.
Publishes To
Runs On
Studio builds the scene. Documentation holds the how. Assets hold the parts your next build needs. All three sit in the same workspace, under the same account.

Desktop and VR browsers
A WebXR and A-Frame scene builder that runs in the browser. Import your 3D, preview it on the desktop or inside a headset, then publish it to its own address.
Open Studio
Publishing is not the same as being found. Communities, events, the short-form feed, and one inbox for everything the organization receives all live in the same Hub as the build.
Find the XR communities that already care about what you build, and run one of your own.
Open Communities
Post a workshop, a demo night, or a headset lab, and let the platform handle the reach.
Open Events
Get found in the short-form feed, where people are already scrolling for XR.
Open Discoverables
Direct conversations and the organization inbox in one thread list, so a booking request does not sit unread.
Open Messages
Organization Capabilities
Analytics on one side, the listings that put your organization on the map on the other. Every panel honors the permissions the org already set.
Six dimensions, tracked across your experiences, assets, events, venues, libraries, and posts. The numbers are yours, so you will see them in the Hub and not on a marketing page.
When you switch your Hub into an organization, it checks what your role allows before it renders anything. A member without access to a panel does not see its numbers.
The Hub is one product with a workspace switcher in the header. Work as yourself, or switch into an organization and take its roles, permissions, and identity with you.
Sign in and the Hub is already yours. Build, publish, post, and read your own numbers with nothing to configure first.
Venues, Hardware, and Platforms are organization capabilities.
Create an organization, invite the people who do the work, then switch your whole Hub into that workspace from the header.
The same organization model, marked as a school, for programs that run cohorts through XR rather than shipping commercially.
Studio is the build surface. It runs in the browser, it previews inside a headset, and what comes out the other side is a real address you can send to anyone.
Bring in your models, textures, and media, or start from a template already sitting in Assets.
Check the scene in the browser, then step into it in VR or AR from the same session.
Deploy the scene to its own address on xrcl.app, then share the link anywhere.
Studio is built for desktop browsers and VR headset browsers. It is not a phone editor, and the Hub greys it out on mobile rather than loading something that will not work.
Sister Product
The Hub is the build and manage side. The Library is the public side, where people browse experiences, follow the creators behind them, and find venues on the Explore globe. Same app, same account, two halves of one platform.
Sign in with the same XR Community Library account you already use. There is no second login and nothing to set up first.