Build WebXR Scenes in the Browser
Import 3D, preview on desktop or in a headset, then publish to an address you can send to anyone.
What XR Creator Studio Actually Does
WebXR, Not a Download
Studio builds A-Frame scenes that run on the open web. What you publish opens in a browser, so nobody has to install a client first.
Your Own 3D
Import models, textures, and media, or pull a template from Assets. Internal org files stay internal until you change that.
Preview Where It Will Be Used
Check the scene on the desktop, then enter it in VR or AR from the same session. You are not guessing scale inside a headset.
A Real Address at the End
Publishing deploys the scene to its own host on xrcl.app. Every deployment counts toward the numbers in Analytics.
Import, Preview, Publish
Import
Bring in your models, textures, and media, or start from a template already sitting in Assets.
Preview
Check the scene in the browser, then step into it in VR or AR from the same session.
Publish
Deploy the scene to its own address on xrcl.app, then share the link anywhere.
Desktop or VR, Not a Phone
Studio needs a pointer, a keyboard, and real GPU headroom, or a headset browser with WebXR. On a phone Creator Hub greys it out. Everything else in Creator Hub works on a phone.
- Desktop BrowserSupported
- VR Headset BrowserSupported
- Phone or TabletNot Supported
More in Creator Hub
- DocumentationGuides, tutorials, and references under your workspace, so the next person does not start from a blank page.Learn more
- AssetsModels, textures, and templates with real visibility control. Public in the library, or internal to the org.Learn more
- AnalyticsViews, followers, library saves, likes, deployments, and posts, broken out per experience, asset, event, and venue.Learn more
- VenuesAdd physical XR locations, group them, and keep status honest: active, coming soon, inactive, or draft.Learn more
Start Building in XR Creator Hub
Sign in with the same XR Community Library account. There is no second login.